CommonEvent 9046
Name = "星喰い戦"

  ChangeMapDisplay([1])
  TransferPlayer([0, 77, 34, 28, 8, 0])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Here, we wait for the arrival of the star-eater……"])
  ShowText(["But if they ignore us, won't that be bad?"])
  ShowPicture([5, "80_stein_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["stein_fc1", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["The star-eater will―― before devouring the stars…"])
  ShowText(["Thoroughly destroy any potential threats."])
  ShowTextAttributes(["stein_fc1", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["If there is such a fortress on the moon, it won't be ignored."])
  ShowText(["Without a doubt, it's heading this way."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It was the same when the Dark Goddess and I confronted the star eater on the moon."])
  ShowText(["It came straight towards us."])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["It seems that it instinctively senses the level of threat."])
  ShowText(["If we hold our ground here, the star eater won't be able to ignore us either."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I see..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Then, all that's left is to wait here――"])
  Wait([30])
  ShowPicture([5, "80_stein_st32", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_stein_st01b", 0, 0, 70, 0, 100, 100, 255, 0])
  ShowTextAttributes(["stein_fc1", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Now, there is something I prepared in advance."])
  ShowText(["Promesthin, I will use that."])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Yes, I'm ready!"])
  PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["What Promesthin took out was the armed frame I had seen before."])
  ShowText(["It was definitely the fusion enhancement kit――"])
  Wait([60])
  ShowPicture([6, "80_stein_st02b", 0, 0, 70, 0, 100, 100, 255, 0])
  ShowTextAttributes(["stein_fc1", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Thanks to the various technologies obtained from the analysis of singularity,"])
  ShowText(["it has been further updated into a fusion kit."])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["To suddenly deploy a system that hasn't even passed testing into actual combat――"])
  ShowText(["As a scientist, it's not ideal, but if the world is destroyed, it will be too late."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Last time was a failure, wasn't it?"])
  ShowText(["I hope it goes well this time..."])
  ShowTextAttributes(["stein_fc1", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Now, let's achieve fusion this time for sure."])
  ShowText(["Whether the separated beings can return to one――"])
  ShowTextAttributes(["stein_fc2", 1, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Don't worry, I am confident in our success."])
  ShowText(["Now, let's return to our rightful form plus alpha――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The two Promesteins overlapped their palms—"])
  PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([6])
  ShowPicture([5, "80_stein_st51", 0, 0, 0, 0, 100, 100, 255, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["delete_actor_ex(41)"])
    Script(["persona_change(40)"])
    Empty([])

  BranchEnd([])
  ControlSwitches([7027, 7027, 0])
  PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Promestein's souls merged and returned to a single existence!"])
  Wait([60])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["...It's a success."])
  ShowText(["Unlike before, our souls seem to have completely fused."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["High-level parallel thinking is possible,"])
  ShowText(["which enables extremely high-level fire control."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["The equipment embedded in the armed frame can be handled like limbs."])
  ShowText(["This is my final form!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Incredible! So cool!"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Magnificent... how beautiful..."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Is it beautiful?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["...I'm talking about the armed system."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["It's particularly effective against giant enemies and mechanical types."])
  ShowText(["Against the star eater, the giant body special attack will be very useful."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, quite reassuring."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, quite reassuring."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed, quite reassuring."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But... won't I be able to meet the girl version of Promesthin anymore?"])
  ConditionalBranch([4, 134, 0])
    ShowTextAttributes(["chrom_fc2", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["That's... a bit lonely."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["The memories of traveling with everyone have been passed on to me as well."])
  ShowText(["Not just memories, but the interpersonal skills acquired during our adventures too."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Young Promesthin..."])
  ShowText(["Recently, she has started to look people in the eye when she talks."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Moreover, this form is not irreversible."])
  ShowText(["Separation is also possible, so let me know if necessary."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["So I can return to the previous form..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In any case, this is Promesthin's new form before the decisive battle with the star eater."])
  ShowText(["This should be very helpful――"])
  Script(["add_actor_ex(40)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["level_adjust(40,220)"])
    ScriptMore(["set_class_level(40, 52, 10, false, false)"])
    ScriptMore(["set_class_level(40, 53, 10, false, false)"])
    ScriptMore(["set_class_level(40, 54, 10, false, false)"])
    ScriptMore(["set_class_level(40, 55, 10, false, false)"])
    ScriptMore(["set_class_level(40, 56, 10, false, false)"])
    ScriptMore(["set_class_level(40, 57, 10, false, false)"])
    ScriptMore(["set_class_level(40, 58, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7025, 15, false, false)"])
    ScriptMore(["set_class_level(40, 7026, 15, false, false)"])
    ScriptMore(["set_class_level(40, 7064, 20, false, false)"])
    ScriptMore(["set_class_level(40, 7068, 20, false, true)"])
    Script(["set_class_level(40, 7401, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7402, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7403, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7404, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7405, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7406, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7407, 10, false, false)"])
    ScriptMore(["set_class_level(40, 7443, 20, false, false)"])
    ScriptMore(["set_class_level(40, 7444, 20, false, true)"])
    Script(["force_change_equip(40,1,1,4832)"])
    ScriptMore(["force_change_equip(40,2,2,861)"])
    ScriptMore(["force_change_equip(40,3,2,678)"])
    ScriptMore(["force_change_equip(40,4,2,578)"])
    ScriptMore(["force_change_equip(40,5,2,4041)"])
    ScriptMore(["force_change_equip(40,6,2,4723)"])
    Script(["change_actor_equip_stone(40,0,2104,3060,3862)"])
    ScriptMore(["change_actor_equip_stone(40,1,2104,3060,3820)"])
    ScriptMore(["change_actor_equip_stone(40,2,2104,3070,4114)"])
    ScriptMore(["change_actor_equip_stone(40,3,2104,2512,4114)"])
    ScriptMore(["change_actor_equip_stone(40,4,2512,3584)"])
    ScriptMore(["change_actor_equip_stone(40,5,2512,3592)"])
    Script(["change_actor_ability(40,9825,9826,9841,9842,9843,"])
    ScriptMore(["9844,9848,9865,9869,9915,9923,9925,9927,9928,65,"])
    ScriptMore(["209,272,275,399,450,455,546,553,632,639,747,845,"])
    ScriptMore(["6339,6412,6729,6868,6875,6911,6912,6927,6961,6962,"])
    ScriptMore(["7607,7736,7739,7963,7990,8001,9944,9955,10009)"])
    Empty([])

  BranchEnd([])
  Script(["actor_copy(41,40)"])
  RecoverAll([0, 40])
  Wait([60])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If I remember correctly, there were two countermeasures mentioned."])
    ShowText(["What is the other one...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If I remember correctly, there were two countermeasures mentioned."])
    ShowText(["What is the other one...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If I remember correctly, there were two countermeasures mentioned."])
    ShowText(["What is the other one...?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["That one... is a bit delayed."])
  ShowText(["It was a sudden request, so I hope it arrives in time."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Is it reinforcements or something...?"])
  ShowText(["Anyway, I'm counting on you!"])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["However, while it's a countermeasure, it's not an absolute trump card."])
  ShowText(["As I said before, it's a strategy that's better than nothing."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["In the end, it all comes down to how much everyone can fight."])
  ShowText(["We must combine everyone's strength."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["…Of course, I understand that."])
  ShowText(["Let's go all out, and absolutely not die!"])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's right."])
    ShowText(["Everyone, make sure not to die!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's right."])
    ShowText(["Everyone, make sure not to die!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Honestly, you're asking for too much..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 394, 0])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I will support you as much as possible."])
    ShowText(["I won't let you die..."])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Thus, we refocused our determination."])
  ShowText(["And after waiting for the star-eater for several tens of minutes――"])
  FadeoutBGM([1])
  Wait([60])
  ShowAnimation([58, 547, false])
  Wait([60])
  ControlVariables([1339, 1339, 0, 0, 2])
  Wait([120])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_hosikui_st11", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The catastrophic disaster finally revealed itself."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A colossal magical deity, a conglomerate of galactic energy――"])
  ShowText(["――that is the star-eater."])
  ShowTextAttributes(["hosikui_fc1", 2, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["It seems you anticipated my arrival..."])
  ShowText(["Obstacles will be crushed..."])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 120, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The overwhelming pressure emanating from that massive body――"])
  ShowText(["It's as if that giant form is warping the surrounding gravity."])
  Wait([60])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["W-what power..."])
  ShowText(["Truly a foe on a galactic scale."])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["There is no shortage for the opponent... I can't act tough like that."])
    ShowText(["It might be a bit beyond my capabilities..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 395, 0])
    ShowTextAttributes(["lilith2_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["I was prepared, but... not to this extent."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 396, 0])
    ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
    ShowText(["\\n<Lilith Origin>"])
    ShowText(["I was prepared, but... not to this extent."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It... doesn't seem like much after all!"])
    ShowText(["There are plenty of giants like this around!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Hey, don't act tough..."])
      ShowText(["Your legs are shaking, you know."])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["You're shaking too, aren't you!?"])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["This is just a warrior's shiver!"])
      ShowText(["My spirit is pumped up!!"])
      JumpToLabel(["続き1"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["This is a bit..."])
    ShowText(["...It's pretty bad, huh?"])
    Empty([])

  BranchEnd([])
  Label(["続き1"])
  ConditionalBranch([4, 611, 0])
    ShowTextAttributes(["evaq_fc1", 5, 0, 2])
    ShowText(["\\n<Queen Eva>"])
    ShowText(["I just remembered I have something to do... can I go home?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Its body is an energy form that has a physical presence—"])
  ShowText(["Therefore, it can regenerate as much as it wants."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["However, even such a being has a core."])
  ShowText(["The head, protected by a mask, is its weak point."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I see... now that you mention it, in past battles,"])
  ShowText(["it did seem to protect its head."])
  ShowTextAttributes(["alice0_fc2", 0, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["Hmm, that does ring a bell."])
  ShowText(["So that was its weak point..."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["If we can just strip off the mask, we have a secret plan to attack the head directly."])
  ShowText(["First, focus on attacking the mask."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Understood!"])
  ShowText(["Everyone, aim for the mask first!!"])
  ShowTextAttributes(["alice0_fc2", 6, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["(But, that's not enough to win.)"])
  ShowText(["Will my secret plan make it in time..."])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["hosikui_fc1", 2, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Even if you know the weakness, you can do nothing..."])
  ShowText(["A bug clinging to the stars will only be crushed..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["We are not insects!"])
  ShowText(["Feel the power of me... and everyone!"])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Even a tiny insect has a spirit, a cornered mouse bites a cat..."])
    ShowText(["I have much to teach you."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Even a tiny insect has a spirit, a cornered mouse bites a cat..."])
    ShowText(["I have much to teach you."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 35, 0])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["This looks fun... I'll go all out!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 753, 0])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>"])
    ShowText(["Ukkī!"])
    ShowText(["I don't think we can win, but I'm getting excited!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 174, 0])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia>"])
    ShowText(["Size competition... I lost..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 218, 0])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["It's the first time in my life that I've looked up at someone else."])
    ShowText(["But, in terms of capacity, I won't lose...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 838, 0])
    ShowTextAttributes(["nyumaou_fc2", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["It's the first time in my life that I've looked up at someone else."])
    ShowText(["But, in terms of capacity, I won't lose...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 314, 0])
    ShowTextAttributes(["gigantic_fc1", 2, 0, 2])
    ShowText(["\\n<Jame>"])
    ShowText(["This size..."])
    ShowText(["I might lose even in a strength contest..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 348, 0])
    ShowTextAttributes(["kyoryuu_fc1", 0, 0, 2])
    ShowText(["\\n<Giga>"])
    ShowText(["I've never seen someone this big before..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 647, 0])
    ShowTextAttributes(["giantsarah_fc1", 2, 0, 2])
    ShowText(["\\n<Giant Serra>"])
    ShowText(["There's someone bigger than me~! I'm scared~!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 665, 0])
    ShowTextAttributes(["monstruo_fc1", 2, 0, 2])
    ShowText(["\\n<Toro>"])
    ShowText(["Ngyahhhhh!!"])
    ShowText(["It's bigger than me!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 862, 0])
    ShowTextAttributes(["tiamat_fc1", 0, 0, 2])
    ShowText(["\\n<Tiamat>"])
    ShowText(["I was created to defeat the star eater..."])
    ShowText(["Well, I plan to charge in with about ten thousand units to hold it off."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 861, 0])
    ShowTextAttributes(["zoloct_fc1", 2, 0, 2])
    ShowText(["\\n<Zoloct>"])
    ShowText(["I am a machine for sample collection..."])
    ShowText(["The battle against the Star Eater is outside my mission..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 916, 0])
    ShowTextAttributes(["hero_fc1", 2, 0, 2])
    ShowText(["\\n<Cosmic Woman>"])
    ShowText(["The powerful cosmic power that resides within me..."])
    ShowText(["It's just a fragment of the power that spilled from this Star Eater."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 520, 0])
    ControlVariables([1396, 1396, 0, 0, 1])
    ShowTextAttributes(["lazarus3_fc1", 4, 0, 2])
    ShowText(["\\n<Lazarus>"])
    ShowText(["Gyaaahhh!! It's huge!!"])
    ShowText(["I'm just a tiny human! Please send me home!!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The decisive battle against the Star Eater has finally begun."])
  ShowText(["If we don't defeat this demon here, the entire planet will be destroyed..."])
  ErasePicture([5])
  ChangeBattleBack(["bg239", ""])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2157, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ChangeBattleBack(["engineering", "engineering-conduit"])
  ControlVariables([1339, 1339, 0, 0, 3])
  PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
  ShowPicture([5, "80_hosikui_st02", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Our fierce assault has knocked the Star Eater's mask away!"])
  ShowText(["Its weak point, the head, is now exposed!"])
  Wait([60])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Ugh... Ooooh...!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yay!"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["We've removed the mask!"])
  ShowText(["Promestein, use your secret plan!"])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Alright, now's the time! Charge in!!"])
  PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
  PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With Promestein's command, something is rapidly approaching."])
  ShowText(["Racing through the void of space, what appeared on this battlefield is—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way, that is—"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowPicture([5, "80_madousen_st12", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Incredible, an armed magic ship has charged into this battlefield!"])
  ShowText(["And on board is—"])
  ShowTextAttributes(["grandnoa_fc2", 0, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["Arrived on the battlefield—target confirmed."])
  ShowText(["Beginning attack on the head...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Unbelievably, the pilot is Queen Grand Noah."])
  ShowText(["The magic ship locks onto the exposed head of the Star Eater—"])
  PlaySE(["RPG::SE(@name=\"Thunder11\", @pitch=100, @volume=80)"])
  ShowPicture([5, "ct_madousen1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["grandnoa_fc2", 0, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["Lock-on complete!"])
  ShowText(["Energy charge—"])
  ShowTextAttributes(["grandnoa_fc2", 0, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["――Prototype Riser Cannon, fire!!"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  ShowPicture([6, "ct_madousen2", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The high-energy shot fired from the main cannon strikes the body of the Star Eater."])
  ShowText(["This shot delivers a significant blow even to the galactic demon beyond human comprehension."])
  ErasePicture([6])
  ShowPicture([5, "80_hosikui_st02", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Guh... this, pesky bug...!"])
  PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Star Eater swings its arms wide, but the magical ship skillfully evades."])
  ShowText(["An exceptional piloting skill that can only be attributed to a true pilot――"])
  ShowTextAttributes(["grandnoa_fc2", 0, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["We will launch a pursuit..."])
  ShowText(["Anti-Star Eater Saber, activate!!"])
  PlaySE(["RPG::SE(@name=\"Thunder1\", @pitch=100, @volume=100)"])
  ShowPicture([6, "ct_madousen7", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
  ShowPicture([7, "ct_madousen8", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A blade formed by beams unfolds from the arms equipped on the underside of the craft."])
  ShowText(["That strike hit the exposed head of the Star Eater――the core directly."])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([6])
  ErasePicture([7])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Ugh...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Star Eater stumbles greatly, losing its balance."])
  ShowText(["There's no doubt, the attack on the core is effective――"])
  ConditionalBranch([4, 523, 0])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["Is that a piece of Singularity equipment..."])
    ShowText(["It's been modified to be mounted on an aircraft."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["We can't just sit back and watch."])
  ShowText(["We will launch a pursuit!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alright, let's go! Woahhhhh!!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our star will not be your meal!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our star will not be your meal!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Our star will not be your meal!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I will protect my star with my own hands!"])
  ShowText(["Here I go...!!"])
  ConditionalBranch([4, 33, 0])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["The giant of the galaxy that brings destruction... now is the time to bury it."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["This is the moment to hold firm... full power!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 23, 0])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie>"])
    ShowText(["For the sake of my comrades, even if it costs my life...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 24, 0])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade>"])
    ShowText(["For the sake of my comrades, even if it costs my life...!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBack(["bg239", ""])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2158, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ChangeBattleBack(["engineering", "engineering-conduit"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_hosikui_st02", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Guh... ugh...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The body of the Star Eater swayed greatly."])
  ShowText(["Our attacks are definitely having an effect――"])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["If we do this much, they'll surely retreat!"])
  ShowText(["Our victory is assured――"])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Haha, get back to space already!!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Grrrr..."])
  Wait([60])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Star Eater instinctively prioritizes energy balance."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The energy gained from consuming a star is immense, but――"])
  ShowText(["If it consumes more energy than it gains when attacking the star, it serves no purpose."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Previously, when it was repelled by the goddess and the Dark Goddess――"])
  ShowText(["It realized that if the battle dragged on any longer, the energy balance would become negative."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And in this battle as well――"])
  ShowText(["The energy consumed had already exceeded the energy gained from consuming the star, but――"])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["You…… I will not forgive you!"])
  ShowText(["This me……! How could you bring me to this point……!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["However, the Star Eater was enraged."])
  ShowText(["This star had already given up on being consumed once."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Twice now, its meal had been interrupted――"])
  ShowText(["That anger surpassed even its instinct to prioritize energy balance."])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 120, true])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["I will never forgive you……!"])
  ShowText(["You shall be erased here……!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Energy is still increasing, is it!?"])
    ShowText(["Is this thing's power bottomless!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Energy is still increasing, is it!?"])
    ShowText(["Is this thing's power bottomless!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Energy is still increasing, is it!?"])
    ShowText(["Is this thing's power bottomless!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hey, hey, this is not what we discussed……"])
    ShowText(["Isn't this bad!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["This was unexpected……"])
  ShowText(["We are inflicting damage that should have made it retreat."])
  ShowTextAttributes(["alice0_fc2", 4, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["It seems our status has been elevated in its eyes."])
  ShowText(["From being an obstacle to its meal, we have become the 'enemies' to be crushed."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This is bad…… our remaining strength is already――"])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Perish, my enemies――!!"])
  PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["A massive fist imbued with galactic energy."])
  ShowText(["A fist that could crush the moon with a single blow is swung down without hesitation――"])
  FadeoutBGM([1])
  PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
  ShowPicture([10, "sys_cut", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ErasePicture([5])
  Wait([15])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the next moment, that right arm was sent flying through the air."])
  ShowText(["With a sudden slash, the arm was severed at the elbow――"])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["What was that slash just now……!?"])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Ooooh……! Who are you……!?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<???>"])
  ShowText(["Hey, hey, things are getting pretty exciting here……"])
  ShowText(["Don't ignore me and have fun with the moon."])
  ControlVariables([1339, 1339, 0, 0, 4])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
  SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With a leisurely stride, the figure appeared on the scene――"])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_koron_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["Seriously, why the moon?"])
  ShowText(["You've made me quite late……!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You are――the Void Dragon!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You are――the Void Dragon!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You are――the Void Dragon!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Why are you here!?"])
  ShowTextAttributes(["alice0_fc2", 6, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["Oh dear, did I make it in time……"])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["I got a message from Mother."])
  ShowText(["She said there's a really strong one, so I came here just for that."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["So, the secret plan of the Dark Goddessdess Alipheese is――"])
  ShowText(["To summon that Void Dragon here!"])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["So that big one is the Star Eater, huh!?"])
  ShowText(["Indeed, it seems like an interesting opponent!!"])
  ErasePicture([5])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -5])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Void Dragon leaped forward and confronted the Star Eater."])
  ShowText(["The severed arm of the Star Eater seems to have already regenerated――"])
  Wait([60])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["Alright, let's go for a one-on-one duel!"])
  ShowText(["You all stay out of this!"])
  ShowTextAttributes(["alice0_fc2", 4, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["Void Dragon! Its weakness is――"])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["Hey, hey, Mother, no advice allowed."])
  ShowText(["You said it would be a one-on-one duel――"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  PlayBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
  ShowPicture([6, "iv_koron_hosikui1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["――Hey!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Void Dragon jumped and finally clashed with the Star Eater――"])
  PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Guh... you...!"])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["...Your movements are so obvious, your weaknesses are wide open."])
  ShowText(["If you cover up so desperately, it's hard not to notice."])
  PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["But…!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The swift slash of the Void Dragon directly hits the head of the Star Eater."])
  ShowText(["With its gale-like movements, it disrupts the Star Eater while..."])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["What's wrong? Is it just scattering galaxy energy?"])
  ShowText(["You should have taken the time to learn how to fight seriously!"])
  PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Void Dragon's movements completely surpassed the Star Eater."])
  ShowText(["Easily dodging tremendous assaults, it dealt precise damage..."])
  ShowTextAttributes(["hosikui_fc1", 1, 0, 2])
  ShowText(["\\n<Star Eater>"])
  ShowText(["Are you the strongest creature on this planet...?"])
  ShowText(["No, you're the strongest warrior I've ever fought..."])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["Oh yeah, I'm the strongest!"])
  ShowText(["You might be decent if you trained, but you clearly lacked training!"])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["While dodging the Star Eater's attacks, the Void Dragon kicked its shoulder and jumped high..."])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["With this technique, I'll end it...!!"])
  PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 60, false])
  ShowPicture([7, "ct_koron1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The sword in my right hand holds dark power, while the spear in my left wields holy power."])
  ShowText(["Combining them, I unleash my ultimate technique—"])
  PlaySE(["RPG::SE(@name=\"mon_bom6\", @pitch=100, @volume=100)"])
  ShowPicture([8, "ct_koron2", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([8, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowPicture([9, "ct_koron3", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([9, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowPicture([6, "iv_koron_hosikui2", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["—False Dragon Flash!!"])
  ErasePicture([7])
  ErasePicture([8])
  ErasePicture([9])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
  ErasePicture([10])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It is a chaotic shockwave that annihilates everything."])
  ShowText(["The widespread wave of destruction obliterated not just the head of the Star Eater but its entire upper body..."])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["...Well, that was somewhat enjoyable."])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The body of the Star Eater is a collection of galaxy energy."])
  ShowText(["Having lost its core, its giant form began to vanish like smoke..."])
  SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  FadeoutBGM([1])
  MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
  ErasePicture([6])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Did we do it...?"])
  ShowText(["To take down such a formidable foe so easily..."])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["...What a magnificent sword."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["This one is a monster too..."])
    Empty([])

  BranchEnd([])
  SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 5])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_koron_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["It seems it was quite weakened from its battle with you all."])
  ShowText(["Being cornered is what pushed it to fight with all its might."])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["For that reason, I'm somewhat satisfied today."])
  ShowText(["The conclusion with you all will have to wait for another time..."])
  ShowTextAttributes(["alice0_fc2", 6, 0, 2])
  ShowText(["\\n<Alipheese>"])
  ShowText(["……………………"])
  ShowTextAttributes(["koron_fc1", 0, 0, 2])
  ShowText(["\\n<Koron>"])
  ShowText(["Well then, see you later!"])
  ShowText(["Until the time of the decisive battle, make sure to train properly!"])
  PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
  ErasePicture([5])
  SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Void Dragon departed――"])
  FadeoutBGM([1])
  Wait([120])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Truly, a terrifying being."])
    ShowText(["To think I have to fight and win against such a monster."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Truly, a terrifying being."])
    ShowText(["To think I have to fight and win against such a monster."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...Truly, a terrifying being."])
    ShowText(["To think I have to fight and win against such a monster."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["How am I supposed to defeat a monster like that..."])
    ShowText(["Both Angolmois and the Star Eater were almost wiped out in one sweep."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["In any case, the Star Eater has been eliminated now."])
  ShowText(["Our world has been saved from destruction――"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["There are still seeds of destruction remaining, though."])
  ShowText(["How many times must I save the world, honestly..."])
  ControlVariables([1357, 1357, 2, 0, 1])
  CallCommonEvent([9060])
  PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ControlSwitches([31, 31, 0])
  SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 6])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The magic ship that had been circling above us now rushes down in front of us."])
  ShowText(["And then, Queen Grand Noah in her pilot suit landed."])
  ShowPicture([5, "80_grandnoa_st22b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["grandnoa_fc2", 1, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["I can't be too happy about this..."])
  ShowText(["It seems the mission was successful."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I never thought the queen would personally come to the front lines in a fighter jet..."])
  ConditionalBranch([4, 526, 0])
    ShowTextAttributes(["sabasa_fc1", 0, 0, 2])
    ShowText(["\\n<King of Sabasa>"])
    ShowText(["That's going a bit too far, don't you think?"])
    ShowText(["That's not something a ruler of a nation should be doing..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How much are you putting your own matters aside?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How much are you putting your own matters aside?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How much are you putting your own matters aside?"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Gaining new power meant the piloting skills of a fighter jet, huh."])
  ShowText(["When exactly did this conversation progress?"])
  ShowTextAttributes(["grandnoa_fc2", 1, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["In the coming era, we must be able to use Machina..."])
  ShowText(["Thinking that, I consulted Promestein."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["Just when the armament of the magic ship was progressing."])
  ShowText(["I decided to volunteer as the first pilot."])
  ShowTextAttributes(["grandnoa_fc2", 1, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["Since then, I gathered manuals at that library――"])
  ShowText(["Alongside my political duties, I was diligently training."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["So, this is our first actual combat?"])
  ShowTextAttributes(["grandnoa_fc2", 1, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["We did some bombing on the bandits' hideout as part of our training, but—"])
  ShowText(["This will be my first real battle."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["What are you doing, Queen?"])
  ConditionalBranch([4, 68, 0])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["The bandits hit by the airstrike look a bit pitiful..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 69, 0])
    ShowTextAttributes(["dragonp_fc3", 2, 0, 2])
    ShowText(["\\n<Papi>"])
    ShowText(["The bandits hit by the airstrike look a bit pitiful..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["grandnoa_fc2", 1, 0, 2])
  ShowText(["\\n<Queen Grand Noah>"])
  ShowText(["That's why I've become somewhat capable of fighting too."])
  ShowText(["With this power, I will help you all."])
  ErasePicture([5])
  SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(534)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["level_adjust(534,185)"])
    ScriptMore(["set_class_level(534, 52, 10, false, false)"])
    ScriptMore(["set_class_level(534, 56, 10, false, false)"])
    ScriptMore(["set_class_level(534, 57, 10, false, false)"])
    ScriptMore(["set_class_level(534, 58, 10, false, false)"])
    ScriptMore(["set_class_level(534, 110, 10, false, false)"])
    ScriptMore(["set_class_level(534, 111, 10, false, false)"])
    ScriptMore(["set_class_level(534, 112, 10, false, false)"])
    ScriptMore(["set_class_level(534, 135, 10, false, false)"])
    Script(["set_class_level(534, 7026, 15, false, false)"])
    ScriptMore(["set_class_level(534, 7043, 15, false, true)"])
    ScriptMore(["set_class_level(534, 7401, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7402, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7403, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7404, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7405, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7406, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7407, 10, false, false)"])
    ScriptMore(["set_class_level(534, 7443, 20, false, true)"])
    Script(["force_change_equip(534,1,1,4829)"])
    ScriptMore(["force_change_equip(534,2,1,4829)"])
    ScriptMore(["force_change_equip(534,3,2,737)"])
    ScriptMore(["force_change_equip(534,4,2,469)"])
    ScriptMore(["force_change_equip(534,5,2,4041)"])
    ScriptMore(["force_change_equip(534,6,2,1404)"])
    ScriptMore(["change_actor_equip_stone(534,0,2104,2512)"])
    ScriptMore(["change_actor_equip_stone(534,1,2104,2512)"])
    ScriptMore(["change_actor_equip_stone(534,2,2104,2512,3820)"])
    ScriptMore(["change_actor_equip_stone(534,3,2443,2512,3880)"])
    ScriptMore(["change_actor_equip_stone(534,4,2512,4114)"])
    Empty([])

  BranchEnd([])
  RecoverAll([0, 534])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Queen of Grand Noah has joined the party!"])
  Wait([60])
  ControlSwitches([7028, 7028, 0])
  ControlVariables([1339, 1339, 0, 0, 5])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Well, I don't even know what to say..."])
  ShowText(["Just don't do anything reckless, okay?"])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["The human royalty really are quite crazy, aren't they?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well then, let's return to the surface."])
    ShowText(["Being up here on the moon makes my bones feel brittle..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well then, let's return to the surface."])
    ShowText(["Being up here on the moon makes my bones feel brittle..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well then, let's return to the surface."])
    ShowText(["Being up here on the moon makes my bones feel brittle..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I feel like my bone density has been affected by the low gravity..."])
  ShowText(["Ah, Promestein, there's no need for the lecture."])
  ShowTextAttributes(["stein_fc4", 0, 0, 2])
  ShowText(["\\n<Promestein>"])
  ShowText(["I see... I had prepared a flip chart, though..."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["There are even medaka that have been kept here for about a month and have brittle bones."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Why are you conducting experiments...?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Anyway, let's return to our planet!"])
  ShowText(["There are still tremendous threats remaining, after all."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Even though the Star Eater has been vanquished, a confrontation with the Void Dragon is inevitable."])
  ShowText(["There will still be tough battles ahead, but I will never give in—"])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"dungeon_yousai\", @volume=100, @pitch=100)"])
  Script(["gain_medal(188)"])
  ExitEventProcessing([])
  Empty([])
